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MechAssault
Game: 08 Apr 2003
By: Tawm Perkowski
N/A

http://www.xbox.com/en-US/mechassault/default.htm

Peter Comley and Tawm Perkowski used Kyma for the sound design on the new XBox game, MechAssault. As one might expect from an action game centered on 40-foot-tall robots, explosions are large and frequent. The game is a near-constant barrage of debris, dirt, and flames being cast about with extreme force. Most of these sounds were created with Foley and recorded sound elements. However, to convey the advanced technology behind the weapons found in the Battletech universe (and the sheer chaos of the explosions) Peter and Tom wanted lots of unusual synthetic elements... so naturally they turned to Kyma.


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