k y m a • t w e a k y — the kyma collective || view the current website || February 2015 Archive

/ WebHome / WebHome / ObjectCollection / Connect.O20050920GameJeanLewis

Search


Connect Section


Calendar
New Releases
Publications
Kyma in Schools

Home 
Topics 
More... 

All Sections


Products
Order
Company
Community
Share
Learn

Login / Register 
Change password
Forgot password?
%SESSION_IF_AUTHENTICATED% Site Map
%SESSION_ENDIF%

Symbolic Sound


Home
Kyma Forum
Eighth Nerve

TWiki Links


%SESSION_IF_AUTHENTICATED% TWiki Shorthand
TWiki Formatting FAQ
What is TWiki?
%SESSION_ENDIF% twiki.org

Creepy ambiences
Game: 20 Sep 2005
By: SimonAmarasingham and KemalAmarasingham


http://www.dsonicaudio.com

Kemal and Simon Amarasingham at dSonic are using Kyma to generate ambient soundscapes for an upcoming UbiSoft release entitled Dark Messiah of Might & Magic, under development by Arkane Studios and scheduled for release in summer 2006. Dark Messiah of Might & Magic allows players to immerse themselves in the legendary Might and Magic universe through character animation, advanced AI, real-world physics, shader-based rendering, and what the Amarasingham brothers describe as their "most creepy ambient sounds yet!"

dSonic also used Kyma to create adaptive music, sound effects and ambient soundscapes for Creative Lab's new X-fi soundcards, showcasing Creative Lab's game audio engine ISACT. dSonic's work will be used in a patch for Unreal Tournament 2004 that gives the player feedback and some very cool real-time surround effects.


Discussion (Descriptions, reviews, discussion):


 
 
© 2003-2014 by the contributing authors. / You are TWikiGuest