k y m a • t w e a k y — the kyma collective || view the current website || February 2015 Archive

/ WebHome / WebHome / ObjectCollection / Connect.O20101207GameJeanLewis

Search


Connect Section


Calendar
New Releases
Publications
Kyma in Schools

Home 
Topics 
More... 

All Sections


Products
Order
Company
Community
Share
Learn

Login / Register 
Change password
Forgot password?
%SESSION_IF_AUTHENTICATED% Site Map
%SESSION_ENDIF%

Symbolic Sound


Home
Kyma Forum
Eighth Nerve

TWiki Links


%SESSION_IF_AUTHENTICATED% TWiki Shorthand
TWiki Formatting FAQ
What is TWiki?
%SESSION_ENDIF% twiki.org

Cataclysmic
Game: 07 Dec 2010
By: MichaelJohnson

http://www.ankf.com
http://www.worldofwarcraft.com/cataclysm/

Mike Johnson made extensive use of Kyma in his sound design work for Blizzard Entertainment's latest World of WarCraft expansion, Cataclysm as well as on another release earlier this year: Starcraft II. For Cataclysm, Johnson used Kyma to create hybrid vocalizations for several of the new creatures that now populate the world of Azeroth. Creatures with names such as Rock Demon, Fire Dragon, Slime Creature, Rock Worm, Stone Golem and Wood Creature were created by taking various human and animal vocalizations and warping them with fire, rock, and other elemental forces to visceral, terrifyingly effect. According to Johnson, "I couldn't have done it without my Kyma system."


Discussion (Descriptions, reviews, discussion):


 
 
© 2003-2014 by the contributing authors. / You are TWikiGuest